Special Effects Artist/Animator

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JOB OUTLOOK

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What To Learn

High School

Suggested Steps to Prepare for a Special Effects Artist/Animator Career (Grades 6-12)

Check out the recommended classes, activities and skills below for each grade level. These recommendations are very general -- discuss your specific course plan with your school counselors and teachers.

AI-assisted and curriculum-reviewed guidance. Talk with your counselor or teacher about your specific plan.
Grades 6-8

Helpful Classes

  • Art
  • Communication
  • Technology
  • Social Studies

Things to Try

  • Create a poster, scene, story, song, or short video that communicates one clear idea, Compare how color, sound, wording, or layout changes the audience reaction, Practice revising your work after feedback and explaining your creative choices, Interview a special effects artist/animator about ideas, practice, and finishing projects

Focus Skills

  • Creativity
  • Observation
  • Communication
  • Editing
  • Organization

Helpful Classes

  • Art or Media Arts
  • English
  • Computer Applications
  • History
  • Design

Recommended Learning Areas

  • design principles
  • creative tools
  • portfolio development
  • visual communication
  • production workflow

Things to Try

  • Join art, media, music, theater, writing, or broadcasting activities and build a small portfolio, Create a draft, edit it, and explain how the revisions improved the final result, Observe how creative teams use planning, timing, and technical tools to produce work, Shadow a special effects artist/animator or creative worker to see how concepts become finished pieces

Focus Skills

  • Creativity
  • Observation
  • Communication
  • Editing
  • Organization

Helpful Classes

  • Graphic Design or Media Arts
  • English
  • Digital Media
  • History
  • Algebra

Recommended Learning Areas

  • design principles
  • creative tools
  • portfolio development
  • visual communication
  • production workflow

Things to Try

  • Complete a project using design, storytelling, performance, or media production tools, Compare styles, audiences, or formats and explain which approach fits the goal best, Practice using feedback, storyboards, shot lists, rehearsal notes, or editing checklists, Create work for a real audience such as a club, school event, or community project

Focus Skills

  • Creativity
  • Observation
  • Communication
  • Editing
  • Organization

Helpful Classes

  • Digital Media
  • Graphic Design or Creative Writing
  • Art
  • Audio/Video Production
  • English

Recommended Learning Areas

  • design principles
  • creative tools
  • portfolio development
  • visual communication
  • production workflow

Things to Try

  • Build a portfolio with drafts, revisions, finished work, and notes on your process, Collaborate on a production, publication, performance, or design project with clear roles, Practice meeting deadlines, editing carefully, and presenting your work professionally, Interview professionals about workflow, critique, and client or audience expectations

Focus Skills

  • Creativity
  • Observation
  • Communication
  • Editing
  • Organization

Helpful Classes

  • Portfolio Development
  • Media Arts
  • English Composition
  • Marketing
  • Art or Design

Recommended Learning Areas

  • design principles
  • creative tools
  • portfolio development
  • visual communication
  • production workflow

Things to Try

  • Complete a capstone tied to design, media, writing, performance, or production, Build a portfolio that shows concept development, revision, and final presentation, Compare pathways in design, media, performance, writing, editing, and production support, Practice pitching ideas, taking critique, and managing creative projects

Focus Skills

  • Creativity
  • Observation
  • Communication
  • Editing
  • Organization

Education Level

Education training and experience are required at different levels for success in different occupations.

Bachelor's degree

Special effects artists and animators typically need a bachelor’s degree in computer graphics, art, or a related field to develop both a portfolio of work and the technical skills that many employers prefer.

Insider Info

Additional Information

There are many post-secondary education programs for those wanting to study visual effects. Russell Heyman heads a digital animation program at a technical institute. He says that having an art history background can also be an asset. After all, visual effects technicians are, in the end, artists.

Your education will depend on the kind of studio you hope to work for and the area of expertise you wish to specialize in. "You can take the basic animation course as a start or you can take, if you wanted to, a four-year animation program and get a degree out of it at one of the many schools," says Heyman. "That would definitely be an asset."

Tom Bertino says knowing how to draw is an important skill. Bertino currently heads an animation and visual effects program at an arts university in San Francisco. "You want to learn how to deal with 3D media in the computer efficiently, but you really want to sort of open up your eyes and your mind from a generally creative standpoint," he says.

"Learn how to draw, learn how to deal with the proportions of the human figure," says Bertino. He adds that students may never need to draw again, but the importance of that skill is not the actual drawing. "It's more about learning how to see," he says. "That 'developing your eyes' is essential to this business."

"Education is only a small part of the puzzle though," adds Mark Breakspear. He is a visual effects supervisor at a post-production company. Breakspear says client skills and knowing how to talk to people are a big part of getting ahead in this career.